How does eoc combat level work




















Most monsters' combat levels are equal to the sum of their defence stat and their highest attack, ranged, or magic stat, and then multiplied by 0. Since the maximum combat level for players is , aggressive monsters that are level 69 or above will always attack a player.

There are exceptions, however - for example, some monsters in the Wilderness that are normally not aggressive will be aggressive to players no matter what their combat level is. Monsters with a higher combat level than a player usually cannot be attacked by using a left mouse click. Instead, players need to right click and select the attack option.

So, to be able to attack a Blue dragon with a simple left click, a player needs a combat level of at least Many bosses and other high-levelled monsters are exceptions to this, such as the God Wars Dungeon generals, as well as popular high level monsters such as tormented demons , dark beasts , and metal dragons. All monsters in Daemonheim are also exceptions. However, in combat settings it is now possible to choose whether this is decided by combat level, or all attack options are left click, right click, or hidden.

Players may view another players combat level by right clicking them if they have their weapons unsheathed. If their weapons are sheathed, their Skill total is shown instead. There are some requirements in game that require a certain combat level.

There is one quest requiring a certain combat level, Dream Mentor. Training with certain Slayer Masters , and also the Void Knight activities Pest Control and Conquest , also have combat level requirements. Yea Summ is included in cmb lvl And mind telling me How you can one hit someone with 99 hp in F2P??? All I have to say is that someone will breed a new type of pure. Others will follow, like in the past with updates. Give it time. Either way, it seems that CB is the best option to go for pking.

Just max out everything :D. I'm going to make a high prayer player with only fight with strength. I'll look like a level 7 nub but can hit higher and have more def. I don't see why a 40def pure wouldn't work in F2P The next is pures, which makes little sense. Pures were not ruined because of the combat scaling system but because they could not wear the hitpoint boosting armour their high defence opponents had. The final is that it will give maxed combat more prestige.

While this is true, a combat level is not meant to be an indicator of how hard someone has worked on their account. It is an indicator of account strength. The system would not only fail to do that well in the new combat system, it failed to do it in the past combat system.

That's probably why "It scales players well" is not an option on the RSOF topic where players discuss what they like about the calculation. Not only is the formula scale players well, it is pretty simple to calculate. If you gain another defence level for instance, you are going to know what combat level you will be.

After you take all of the above into account, I am not sure how you could argue that the combat calculation does a better job at what is is supposed to do than the calculation, especially in the current EOC system.

At the end of this editorial, it is important to note something important. This possibly could prevent the issue discussed above. The system however would have to be changed drastically. Hitpoints would have to have very little effect on the calculation and Attack and Strength would have to be scaled to Ranged and Magic. Will this poll to change the combat system succeed in solving the issue? We don't know, but probably not. As stated before, nostalgia plays a large role in people's decisions.

They want the old calculation back, not an entirely new one. Even if the players voted yes to a change, we would not have that much influence in what gets changed and what does not. This takes some power out of the players' hands. Not that I mind that. It is the reason we are here in the first place. If were to be implemented, there would either have to be major changes to the old formula or major changes to the combat system already planned. I don't know why you would do either, because as far as I know legacy is going to keep range and magic with parity to melee.

A maxed range tank was unfairly stacked in the old combat system, and I don't know how they'll fix this. With the strengthened armors, magic would probably be the same way. The good thing about the old combat system is that there would be less maxed people. I don't like going to Castle Wars and see half the people at level combat.

Doesn't make anything interesting. Even with a combat rebalance, everybody would still be stacked towards the top. It would only solve the problem aesthetically, and even then it wouldn't make much of a difference.

I prefer the system in non-PK environments because it's more accurate about how a player has trained their combat stats. I do too, in non-pk environments. But it really only matters in pking environments, and in this combat system is a better indicator of strength I think. That's true. I don't have a lot of experience in PvP, so all I'm concerned about is looks and monsters being too afraid to touch me.

One day, we should make our own RuneScape remake. Everyone unite and let's get a development team together and make the RuneScape that we want. What do you need help on? Cancel X. Topic Archived First Page 2 of 2. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: Zeus. More topics from this board Inevitable: The now How do I find out what my level is?



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