A GPU bottleneck is what you want your system to have, because no computer is without a bottleneck of some sort. Think about it: it's impossible to NOT have a bottleneck of some sort - your PC's performance has to stop somewhere infinity FPS sounds cool, but we live in a world of physics.
The resolution of your monitor can affect CPU usage, but it does so indirectly so perhaps not in the way you might think. The CPU calculates and prepares each frame for the GPU to then render, and in most games it will take the CPU the same amount of time to prepare each frame no matter what the screen resolutions is. So let's say it takes 7ms milliseconds for the CPU to prepare a frame at p. At p and 4K, in most games it will also take the CPU 7ms. But here's the kicker: at higher resolutions, it takes the GPU longer to render each frame, meaning you get a lower frame rate.
We all know that, but the point is, with a lower frame rate your CPU doesn't have to process as many frames, meaning lower CPU usage. In other words, the bottleneck of your gaming PC at higher resolutions is almost always going to be the GPU, meaning that the difference in FPS between a mid-range CPU and a high-end CPU at high resolutions like p or 4K is minimal at best and often near non-existent.
For p Hz or 4K Hz gaming monitors , your CPU requirements are higher though, so in those cases saying that your CPU doesn't matter much at high resolution would not be accurate. Refresh rate dictates your CPU requirements - not resolution. As for VR gaming, where the best VR headsets have a similar or higher resolution as compared to 4K monitors, you are also almost always going to be GPU-bound ie bottlenecked by the GPU, which remember is totally fine.
That said, in general, VR can be a little more CPU intensive than regular flatscreen gaming, especially in titles with a lot of complex physics interactions or background processing such as racing sims, Microsoft Flight Simulator , and Boneworks to name just a few. If using MSI Afterburner as I recommend, open it up and click on this gear icon in the middle to access the settings:. Then tick or untick the statistics that you want to show up on-screen while you're gaming.
For 8 core CPUs, make sure you have 8 boxes ticked, and so on. Finally, once you've ticked everything you want to show on-screen you may also want to tick frame rate and average frame rate as these are always useful to know don't forget to click Apply at the bottom.
Load up a game and run some gameplay don't test things when just sitting in the menu as your CPU and GPU isn't being fully utilized. The best way to prevent any sort of bottlenecking is to carefully choose your components and check that they are compatible. We suggest using this handy tool to help you calculate which component will create a bottleneck and how significant it will be.
Keeping up with the incredibly fast evolution of computer technology is impossible. That is why Branko will be using his knowledge on this matter to share news and information on all the latest essential technological innovations and advancements.
You Might Like These Too. Is Overclocking Worth It? Okay, but once a CPU bottleneck occurs, how do we know if a CPU upgrade would be advantageous to the graphics card performance?
The key to avoiding an excessive CPU bottleneck is to build a balanced system according to our budget. You can like our Facebook page , share this post with your friends, and select our affiliate links for your purchases on Amazon. If you prefer your purchases from China, we are affiliated with the largest international e-shops: GearBest Banggood Geekbuying.
Your email address will not be published. Skip to main content Skip to primary sidebar Skip to footer. Fotis Balas is a B. I hope my feeble attempt at explaining it helped clear up some of the confusion for you.
By the way, this post discusses an outstanding free resource called Webopedia. Check it out! Update from Alvin: That helped a lot Rick. You just might be getting a lot more questions from me in the future. Never miss a tip!
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