Runescape what is a zerker pure




















The use of two weapons in pvp can present a higher financial risk than at 75 attack where one weapon can can do both functions. The armadyl godsword is the most used in pvp, it gives a huge There are also weapons used mainly for training you can use to reach 75 unavailable at 60 which include the ghrazi rapier, abyssal bludgeon, abyssal dagger and saradomin sword. If you choose to add range to your build, then at 50 range you can use the magic shortbow, using the spec attack to always hit your opponent, and then swtching and specing with the armadyl godsword is considered the best zerker combo in the game.

The exp lamps can also be used on HP or another skill you dislike to train. Other items worth getting for this build, including best in slot items will now be discussed. The prayer book, given as a reward from the Great Brain Robbery quest , can be used to remove poison in exchange for some prayer points. Many go for the fire cape, depending on your playing skill level you may wish to wait towards the end of the build to go for this, it's possible but hard to get without protection spells.

The rune defender only requires 40 defence so can be used in this build, it's the 3rd best defender in game, it is however not tradable and must be obtained as a drop from cyclopes on the top floor of the warriors guild when you enter the room holding an adamant defender or better. As previously mentioned defence needs to be quested so it's important to choose the correct quests and quest order.

Early on the build can mostly follow the progression of a 1-def pure build as you will be focussing on attack and strength to reach later quest requirements. If you are choosing to get magic then train that up first to around 60, the added benefit of this is being able to use teleport spells. Some of those have non-combat skill requirements you will have to train beforehand also. Read on to the quests required for defence and then look at their quest requirements to see which would be useful for combat training or just to save time for other training methods, this can vary on choice of build stats.

Despite these issues, it may be worth considering to raise Prayer up to certain levels even for pures. Prayer contributes to the combat level at a lower rate than Defence or Constitution, and it has a few advantages. It generally can be said that the Prayer skill becomes more effective the faster combat becomes, which is quite accommodating for offence pures. As defensive armour is fairly ineffective at Defence level 1, many pures wear cheap, although effective Prayer boosting equipment such as Monk's robes.

Remember that Mystic Might does NOT increase Magic damage, and only increase magical accuracy and some magical defence. Constitution influences combat level at the same rate Defence does.

It is probably the most controversial skill amongst combat pures. Some believe it should be kept as low as possible, lured by the extreme cleavages that are possible between combat level and offensive abilities. Others believe it should be raised as high as possible preferably level 99 , arguing that Constitution is the only defensive skill that an offence pure really needs. If the pure's constitution is too low e. Others again believe it is best somewhere above the average for the given combat level, which is where it usually ends out, anyway.

They argue that it is the comparatively low Constitution level of "balanced" players see below that make pures so effective against them in the first place. Such players often consider their own max hit as a guidelines, reflecting on what level of Constitution would be best against themselves.

In any case, trying to control where your constitution level ends out can make combat training extremely tedious. Due to the fact that you gain 4 Constitution experience every 30 points of damage you deal, no matter which combat style you are using except in the case if you are using a Dwarf Cannon , when training Attack, Strength, Defence or Ranged by normal means, your Constitution will automatically be at most twelve more often eleven levels behind the highest of those skills e.

Therefore, pures that have a particularly high level in one of the above combat skills usually have over-average Constitution levels, because of the exponential experience curve e. However, there are methods to gain experience in the above skills without training Constitution, although at higher levels this becomes highly impractical, especially in F2P.

Members can play Soul Wars and trade Zeal points for experience. Note that fighting during the mini-game will gain Constitution experience.

Members can also play Penguin Hide and Seek and trade Penguin points for experience, and Pest Control , although this requires combat level To avoid as much Constitution gain as possible in Pest Control, you can rebuild smashed barricades and doors, and try to avoid fighting the Pests. Certain quests reward experience, although one may have to be careful not to do quests that reward experience of unwanted skills. After completing any quests that reward experience, this is the only way for F2P players to raise Attack, Strength, Defence or Ranged without raising Constitution.

It would take over 15, genie lamps to level a skill from level 1 to Training Magic with combat spells also raises Constitution. This can be avoided by training with Alchemy , teleportation , Curses and other non-combat spells. These pures will mostly focus on having high Strength , medium Attack and low Defence.

This way, their combat level will remain low. They normally have either 1 attack, 40 attack, 45 attack, or 50 or 60 attack P2P. However, some have 75 attack for Godswords , 80 attack for Chaotic weapons , or attack for steel to adamant weapons, or they will have 20 attack to use Corrupt weapons.

These pures will mostly focus on having high Magic, and low other combat stats. These pures will mostly focus on having high Ranged, and low other combat stats. These pures will mostly focus on having high Defence, and low other combat stats. These pures will mostly focus on having 2 or 3 high combat skills, and low other combat skills. This way, their combat level will remain low, and they will be able to change style and keep hitting quite high. The combat triangle means that Magic hits high on Melee, melee hits high on ranged and ranged hits high on magic.

These are only selected account types and stats, as there are many other different accounts that have different stats. Two or more similar pures that have similar names are sometimes called twins.

Twins may player-kill with each other. Similar named accounts may cause confusion for another group of pkers that these twins are attacking, while the twins can synchronise their efforts on one target at a time. A very useful way to kill while twinning was for each twin to get a weapon that is very useful while pking, preferably fast ones with strong special attacks.

Items such as the Dragon dagger , Dark bow and Dragon claws normally worked. Some twins also prefer to just wear away at the selected opponent by using ranged or magic attacks while they are almost unable to defend themselves from the constant attacks coming their way. RuneScape Wiki Explore. Ranch Out of Time Primal feast. Skills Calculators Skill training guides. Ongoing tasks Pages that need improvement Pages that need completing Pages that need updating Pages that need cleanup Images needing retaking Images needing transparency.

Explore Wikis Community Central. Register Don't have an account? Education A main can do everything. A berserker pure is going to potentially be more fun while PKing because of the consistently higher hits on both ends.

If you aspire to do a lot of PvM, get tons of high skills, and do as much other content as possible, then you should be a main. Zerkers are limited in their number of quests they can do and the number Education Some of them are quick to build like the 1 defence pure and some of them are a bit more elaborate like the zerker pure. Education Zerkers can do pvm content, but it's more difficult due to low def level.

I would probably suggest barrows pure If you're planning on doing a bit of both. There are actually so many types of Pure s in the game.

But, it seems that whenever I am playing, I always run into some kind of new account build that I have never actually seen before. So, today I am bringing an article with all those different account builds Education OSRS rune pure. Rune pure s are similar to zerkers, although they are not able to wear all the gear that berserker pure s are able to wear.

RS Barrows pure. Although it may not be considered a pure , due to high defense, this is one of the most popular RS account for people to buy. Education A combat pure is a character whose combat stats are specifically trained in order to optimise performance in player-versus-player scenarios Wilderness, PvP worlds, Duel Arena, etc.

Though the concept of a pure most commonly refers to account focused on offensive skills with a low Defence level, there are other types Education A Zerker pure account has everything you need to succeed in the game but if truth be told, this is one of the hardest OSRS Pure accounts to build. For instance, you have to spend a lot of time and efforts to quest all your prayer and defence levels then make sure to get quest points for your barrow gloves and get 94 magic for vengeance Education 45 Defence Zerker pure - Finally in this category of accounts is the Berserker pure commonly referred to as the Zerker.

This account is defined by the helmet depicted above: the Berserker helmet. This type of OSRS pure s is basically a rune pure but with 45 Defence which grants you the ability to wear a Berserker helm or a Fighter hat. Now that we have covered quests and skill requirements, let's move on to getting your Rune Pure or Berserker those best-in-slot items for Melee requirements. Shop Now! Posted October 25, There pking accounts normally pretty effective from combats.



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