Should i keep clefairy




















Their strongest poison-type move is Acid and it only does 40 damage. Even with the poison moves it can learn, its relatively-weak Special stat in comparison to its Attack stat makes that move not live up to its potential. Outside of that, they have two status-affecting moves: Glare causes paralysis and Screech, which weakens defense. TM-wise, outside of some ground-type moves, there are very little options to choose from.

As you've likely noticed, there isn't a wide range of ground and poison moves to teach them. Once you take a look at the kind of moves Grimer and Koffing can offer comprised of electric, fire, and ground type moves, among others , then you realize how Ekans simply can't offer as much as its fellow poison types. Their base stats are all well-balanced, health and defense being the two high points.

Speed is the weakest component, but doesn't dip below 60 points so it doesn't reach the level of a serious problem. Quite frankly, once they learn Metronome, it's pretty safe to evolve them into Clefable. And once you do that, you'll then have the stats necessary to customize Clefable to suit your playstyle. Whether it's hard-hitting special attacks or physical ones, Clefable will be able to learn them through the magic of TMs and HMs. Their stats aren't the flashiest, but they are sufficiently suited for this practice.

The fact that they learn Metronome naturally proves it as the beauty of that move is that ANY move could be done once used. Clefable's variability is much like Metronome: it can go any way without being stuck in a pre-designated path.

It may not always be exactly what you want, but most of the time, it gets the job done. With Clefable, anything from a Fire Blast to a simple Body Slam has an appropriate amount of oomph behind it. Keep an eye out for them around Mt. Bug types in Gen 1 tended to be a bit of a mixed bag, and Venonat is no different. The low defense is killer, especially with many of the types strong against it having powerful attacks that can wipe them out in one hit.

They're also one of those types that aren't really worth too much until they evolve, and that's not happening until level Even post-evolution, there are other bug types that are stronger choices. If Venonat had the defense to go along with everything else, then maybe they'd be one to recommend. Psyduck may be the cause of Misty's headaches in the TV show, but they aren't a headache to handle when they're in your party. There's no glaring weakness to be found that can be exploited by an opponent outside of standard Super Effective attacks from Electric and Grass types.

All of Golduck's stats after evolving at level 33 are above 80 with the exception of their 78 defense. The mix of both Water and Psychic also help give them an interesting move set without the baggage of extremely-low speed sorry Slowpoke.

Also, Golduck levels up quickly thanks to a medium fast XP growth, allowing the gradual stat grind to not feel too brutal. Considering they learn Hydro Pump at level 55, you definitely want to grind out XP to get to that point, and they thankfully make it a bit easier.

After all, multi-type hybrids like Golduck are hard to come by in the old game, and you could do a lot worse than go with a greatly-balanced Water type combined with a bit of Psychic. Diglett will likely be one of the first ground types you find, but they shouldn't be the one you stick with. There are a couple different reasons, but the most important ones are their shockingly low HP and defense.

One of those on their own can be worked out somehow, but together? It's a recipe for disaster. Diglett's speed may be high enough to guarantee they'll hit first, but there's no counting on them to survive any major attack.

It only gets worse when you realize how low their attack stat is compared to other Ground types. Sandshrew and Cubone, for instance, have an attack stat of 75 and 50 right off the bat.

In addition, their defense is around the range, and that's pre-evolution. All Diglett and Dugtrio have over other Ground types is speed, and that can only get you so far. Dugtrio's 80 attack stat is equal to Marowak evolved form attack stat, but Marowak at least has defense and 60 HP. On the positive, Dugtrio learns moves like Dig, Slash, and even Earthquake as they level up. Unfortunately, when the cripplingly-weak defense and HP stats are the only thing protecting them, then there's very little to keep Dugtrio from fainting when facing a capable opponent.

Speed ensures that you get the first punch in, but if you don't knock them out, then Diglett may end up being the one getting KO'd. Sandshrew is a ground type that is cute in appearance, but offers strong attack stats and speed to beat their competitors. You don't have to worry about struggling to get Sandshrew to level 22 so they can evolve as they can hold their own in battle.

The evolution only then enhances the Ground moves, making them more than effective against all combatants. In addition, their XP growth is considered medium-fast, meaning that they will grow up and level up faster than other members of your party.

The attacks they learn certainly aren't the best, but if you've got the TMs to support them, then you've got a Ground type who can really hold its own. After all, the best offense is a good defense, but when you've got great offense AND defense, then there's little to worry about, is there?

Jigglypuff may be an underdog candidate in Super Smash Bros and a fan favorite in the show, but they're not a suitable candidate for your team of six.

The positive side of Jigglypuff? They have great HP and can learn almost any TM. Everything beyond that is below average and not very appealing. It's substandard attack, defense, special, and speed for Jigglypuff and the moves they learn aren't much better. Much like other Normal types, they only learn moves of that same type, and Body Slam is the only notable one of their entire move list.

Wigglytuff isn't much of an improvement either. Since the evolution has no level requirement, necessitating only a Moon Stone, you may be tempted to do it immediately after catching Jigglypuff. But, if you do that, then there aren't any additional moves they can learn, leaving it up to you to find TM's to replace any non-preferred moves.

Their physical attack and defense may be weak, but at least their special stat is in the s, while Wigglytuff's is half of that. Also, Chansey has more than a hundred more HP than Wigglytuff as well, just in case you were still conflicted.

This fire type gives you something impressive to go along with its eye-catching sprite. You get the move set and a greatly-balanced fire type with stats that turn Vulpix into a jack-of-all-trades. Middling HP and attack, but worthy special and speed, which a Fire type sorely needs. There's a couple ways to fill up Farfetch'd's moveslots.

It is kind of weird that Farfetch'd of all things suffers from 4-move syndrome in-game but it does have a lot of moves that give it a small but concrete advantage in certain situations. There's also the question, which I've avoided getting too into, of whether Farfetch'd gets all of its extra exp itself in which case it is several levels higher and its Bslams are not only alright, but actively really good or whether the exp.

OK finally getting to my run! Running Pikachu, Bellsprout, and Vulpix and will catch Omanyte soon. I picked Squirtle as my starter, so my rival will have Gyarados, Growlithe, and Bulbasaur as his elemental mons. It's nice to have type advantage against Pidgeotto. Bulbasaur can be beaten with Mega Punch but might be tricky if you didn't give it to Pikachu. Neither really solos Misty at Bellsprout's catch level, but it should contribute even then, and presumably at higher levels the fight becomes trivially easy though I didn't test it.

Bellsprout 25 has evolved and can set up against Pidgeotto or Raticate with Growth. Weepinbell, on the other hand, is constrained by that awful 10 PP Vine Whip. There are some Grass, Bug, and Poison-types that make it use Wrap, also, which is inaccurate, slow, and annoying. Overall it is more or less acquitting itself, though, and I'm satisfied that it 2HKOs almost 1HKOs enemy Slowpoke and doesn't take too much damage from their Confusions.

Pikachu 33 can sweep trivially. Weepinbell 31 can sweep too, but requires some luck. Sleep Powdering the Pidgeotto and Growthing up works, but sometimes Pidgeotto will still get Sand Attacks on you and that can mess everything up.

This match is kind of a demonstration of how overleveled your team will be at this point in the game, especially if you don't have a full team. I reset and will be doing this fight later, too. Vulpix has a basic problem that is probably shared by most of the other pokes you can catch post-Rock Tunnel: it is below level 20, the enemies are about level 25, and its teammates are over level I even kept a couple routes of Trainers unbattled so Vulpix could level up against them but even with Dig, it is very weak and struggles to beat the regular trainers.

Whether Raichu sweeps depends a little on luck but generally it is in a good position to make a straightforward win. Weepinbell 35 can also win easily with Wrap. There's probably a chance the enemy Victreebel paralyzes you and Wraps you back, but I didn't have that problem in my couple of tries.

Vulpix couldn't do it at level After I beat Rocket Hideout, it was level 28, which was better. It'll probably have to be B-tier overall though due to its reliance on the TM. Bellsprout isn't quite as good but I feel like it can generally pull its weight. B-tier feels right. Vulpix hasn't done anything yet; my hopes aren't high for it but we'll see how it picks up post Flamethrower. And I finished the run! Bellsprout 39 : Bellsprout can make the sweep happen too but it's a little trickier.

Vulpix: at level 32, Vulpix can make some progress but will usually lose to Muk. The problem is all of its ways of setting up Confuse Ray, Tail Whip take a lot of turns to set up, during which Koffing can Smokescreen and Muk can Minimize. You could use X Accuracy if you really wanted to, but Koffing and Muk's attacks do non-trivial damage as well. Easy sweep. Bellsprout 44 : A couple ways to do this but should always be able to sweep. Beats Growlithe and, with some luck, Pidgeot, but loses to the rest.

If you give it a couple Rare Candies to reach level 40 and evolve, Omastar does better in particular it's nice to be so bulky that even Zam doesn't scare you , though it has limitations that I suspect will continue to hold it back against the Elite Four.

Namely, it doesn't resist Gyarados's Hydro Pump and it is slow and gets outsped by Venusaur. It probably could've done better against another Rival configuration specifically if Rival picks Squirtle and doesn't have either the evolved Gyarados or the dangerous Grass moves of Venusaur but, somewhat to my surprise, it's the worst on the team at this point even if I give it a few extra levels and let it evolve.

I haven't done anything unusual in this run, I swear! Just fought all the trainers. Anyway, Pikachu sweeps Sabrina without too much difficulty. Mime and Zam as well, and maybe the Venomoth too. You can get unlucky in this fight in one try, Zam proc'd confusion and I almost fainted but usually Pikachu should be able to solo this at this level. Victreebel doesn't survive too many super-effective moves, though even though Zam opts for Psywave and Reflect a lot.

Vulpix 43 : Vulpix can go the distance here too, though it requires some luck against Zam. Mime and 2HKOs Kadabra. Omanyte 40 : And Omanyte yet again has the worst showing! Vulpix will get hit only twice before reaching Zam, whereas Omanyte will get hit six times. I wasn't able to complete a sweep with it. I'm surprised since I expected Omanyte to be very good, but the speed is a real problem. Raichu is best because it's faster and reaches almost the same KO benchmarks as Omastar, but they're all good enough.

And Ninetales can just spam Flamethrower. Without Hyper Beam or some other boosted Normal move, I don't think Bellsprout can sweep consistently. Venusaur will always try to Poisonpowder you so you are guaranteed to beat it. Vulpix 47 : it can't get past Gyarados consistently though you can get lucky with Confuse Ray and Hydro Pump hax.

Otherwise it's pretty good against the rest. Omanyte 46 : its old problems of moving second and not resisting Water continue. Gyarados can sometimes beat it, and if it doesn't, Zam will finish it off, and if you're lucky enough to get past Zam, Venusaur will move first and OHKO you.

Pikachu 56 : Easy sweep. Bellsprout 56 : Bellsprout hits the same KO benchmarks as Raichu. It has a little less room for error due to its weakness to Ice, but can still survive one Lapras Blizzard.

Vulpix 53 : Vulpix can actually sweep with some luck requires Confuse Ray hax or Hydro Pump misses from Lapras, not getting Clamped too hard by Cloyster, etc.

A very pleasant surprise. Omanyte 51 : It's actually still the worst here! It can't get past Dewgong at all it spams Rest , and Lapras kills it faster with Hydro Pump than it can kill Lapras in return.

Or will Agatha's put you to sleep with Gengar, then switch to Golbat and use Haze to wake you up? Surprises at every turn.

Last edited: Aug 3, These logs are really insightful, great job Longfellow! It's nice to see someone's efficiency takes on some of my casual playthrough mainstays I've used all of Pikachu, Bellsprout and Vulpix multiple times You mentioned Krabby R 's low join level, by which I assume you mean level According to multiple sources e.

Bulbapedia , it is in fact possible to catch most evolved Seafoam mons including Kingler at level 23 on route 23 with the Super Rod regardless of being on Red or Blue version. Still, lv. Like the Articuno run, I almost only used Zapdos for testing with saving and resetting, so it got nearly no exp. I used the "trade evolutions at level 37 instead of trading", mentioned earlier in the thread but to be honest, I can't remember more than like 2 times before evolving where just being Kadabra mattered.

One important sidenote: this playthrough made me realize just how much boosted trade experience matters. I fought significantly more trainers than in my last playthrough, but was still slightly under leveled by comparison at certain points. This is despite the fact I caught a level 31 Dugtrio. This experience makes me think that Jynx might really deserves S.

The fact that it is so good by itself and eases up the grinding at the same time makes it seem like too much for an A tier. Down there I give my analysis on their performance and talk about their respective boss fights. The colors down there indicate how good or bad the pokemon is at something. Squirtle Yeah, I think I'm sold on A. The Pokemon Tower is the most notable example of this, since without Dig the Gastly and Haunters can be a bit annoying.

Both mons are 2hkoed and can't do significant damage to you, even with critical hits. The fact you can win at such a low level means you can use other trainers to train another early game pokemon Nidoran, Rattata, Pikachu Early Route Sweeping : Extremely good. It doesn't do quite as well as Charmander, who can roast all the bugs in the route after Brock's gym, but it is able to ohko the Geodudes and Sandshrews that some trainers have in Mt Moon, which can't be said for Charmander, while still beating down the bugs very easily.

Now this is the expected, but the next attempt I think is more interesting. This performance is even better than Bulbasaur's, who 4hkod Starmie at the exact same level. With Seismic Toss not being a very contested tm and one of the few Pokemon that wants it, Abra, being able to use it itself to beat Misty, as shown below , I think it's safe to say that Squirtle dominates this fight. Besides, its performance without it is still quite good. With Earthquake it went: 2hko, 2hko 2 crits, but the second didn't matter , 2hko, gen 1 miss yes, again Obviously not an amazing matchup, but it does 2hko its way through the matchup, even if it dies at the end to Selfdestruct.

It does seems like it can be a little risky. Not bad, but it clearly needs Earthquake to put up this performance. Hyper Beams from the Dragonairs don't come close to a 2hko, while you 2hko everything Blizzard sadly just barely missed the 1hko on Dragonite, leaving it at red health. Surf is probably a 1hko on the Aerodactly, but I was so focused on using Ice moves I forgot I was using a water type lol.

Sandshrew Yeah, I don't think it's S tier at all. The fact that it's slow is actually quite annoying at times the Pokemon Tower was especially obnoxious with all the status spam from faster Pokemon and in some fights like Sabrina it also makes a huge difference and its coverage just isn't as dominant as what the S tiers have.

One level higher and that would have killed I think. In retrospect, I should have just used Swords Dance turn 1, which would have enabled the 1hko at the end.

Yeah, Venomoth just sucks for it. Being slow clearly hurt it a lot there. It also took over half from Kadabra's Psybeam, which means that it's not a very safe fight at all. Worth noting that it lived a Fire Blast from Arcanine, which put it in pretty low yellow health.

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